The Newest News

This is where we update you on all the new things we do and make, or at least, if we remember to write something once in a while.

Yearly update, already?

It's that time of year again, and another Ludum Dare entry again. By now you know what that means, time for our yearly update! But wait, it's only January?!



Ludum Dare 52

With an extra edition of the jam, we somehow found a little time to make a little game, although a game might be a bit of an overstatement. This time we took an adventure through the abstract, which led us to create the stressless toy that is Automatoes. Simulate the growth, interaction, and harvest of out-of-this-world crops, reap in your own dreamy atmosphere, and let the specifics of an actual harvest melt away into a shapely collection of colors.



I'm a musician now?

One detail, however, that should certainly not be overlooked is Automatoes' placement as 61st in the audio category, which is our highest absolute ranking yet! And on that note, Automatoes is the third entry in a row with its highest ranking being in the audio category. While this might be inflated somewhat by the fact that have audio at all in your entry is above average, that's not going to make me any less proud!

By Cievers on 2023-01-29 12:00

Yearly update, apparently

So this is our yearly thing now? One participation in Ludum Dare, and no further development?



Ludum Dare 50

First of all, fifty editions of Ludum Dare, what an achievement! Even though we've only been there for a small amount of time, it still somehow feels special. This year led us to an inevitable attack on the city of Stromson, where the Tattle Row clock tower is rigged to explode when the clock strikes midnight. Can you, Agent Shadow, defy the laws of time and prevent this disaster long enough to help the people escape to safety?

While we're really proud of the atmosphere we've created up there on the clock tower, and love the idea of physically interacting with the hands of a clock, there were perhaps more interactive elements required to make pushing against time a more challenging and engaging experience. While the anvils and statues falling down could hinder your efforts, there was little you could do about it, or with it. One idea we would have loved but did not have enough time to implement was a rope to tie two objects, or the clock hand, to each other, allowing for some creative use of the already present objects, hopefully buying you just a bit more time while you dealt with other distractions. However, when does a game jam not end with more desired features that never saw the light of day? For now, we'll just be playing that banging soundtrack on repeat, and we'll see you again next year, probably!



Small future updates

There is actually one more thing. I've finally picked up the development of the website again, and we'll hopefully be seeing some small tweaks and improvements in the near future such as better support for smaller devices. Yes you sidebar, I'm looking at you!

By Cievers on 2022-05-19 12:00

Double Dare

Wait, what, it's been silent for close to two years? How did that happen? Must've been nothing. Well anyway, we're still going to present things that happened last year as totally still relevant! Why so? Because it makes for a nice title of course!



Ludum Dare 46

You see now, it's an article about two Ludum Dare entries, and to great ones at that! While we were all at home taking care of the world, we made sure to get someone in charge of taking care of the Ludum Dare jam. For this, we assembled the Ludum Defendare, squashing any and all bugs that dare threaten the lovely submissions everyone made to the jam. So go on, pick up your massive hammer and try out Ludum Defendare!



Ludum Dare 48

And then suddenly an entire year had passed, and with a different team we could once again participate in another Ludum Dare jam. With a theme like deeper and deeper, we could have almost submitted our previous project The Boring Game and called it a day, but that's no fun is it. Instead, we created the infinitely addicting Tunnel Vision, where Tumbo is barreling down, you guessed it, a tunnel. How deep can you help Tumbo travel?

By Cievers on 2021-05-19 12:00

Triple game jam

Several months, and several worldwide game jams later, we have a few new entries here to play!



GMTK Game Jam 2019

A summer classic, and possibly world's biggest game jam to date, so we were there too. With the theme being "only one", we found some monkeys on a island, and gave them only one coconut. Good luck!



Ludum Dare 44

"Your life is currency, and pay with it you shall!" Or that's what our lovely cook must have been thinking when everyone called his burgers "to die for".



Inter-Actief Game Jam 2019

The first jam of the year, our local sudy association game jam. After going "underground" for some time after the jam has ended to improve the game, it's finally here. A game so boring you might not even notice your totally safe nuclear reator is one fire!

Let's see what the next jam brings!

By Cievers on 2019-09-24 14:00:00

A new website launched!

New? I didn't even know there was an old one.
After a year of having an incomplete and already outdated website, the Eonive website now has a completely overhauled look!



Website changes

A new look, is not all that has changed. Previously existing sample texts have been filled in. The news, about and your account pages now have actual content. The functionality of the ideas system has been improved. Issues with the structure of the projects page has been resolved, and finally, the accounts of the Eonive website have been merged with the accounts for the A Night In Waldwick game.



New projects

While the main focus has been on finishing this website, there of course was still time to make a few smaller games! Newly joining the ever-growing list of projects are Bamboo-zled and A Present Mystery, made during the GMTK game jam 2018, and the Extra Credits Holiday Jam 2018. And that's not all! There is also the game with the name no-one can pronounce; Okusanjingijolo! A translation of the word raspberry into Zulu, and a name that fits the gameplay surprisingly well.



Old projects

A part of this website is a showcase of all our projects. What do you then do when your humble origins closes down? Exactly, though not completed by a long shot, the high school JavaScript projects return to Eonive! Artificial Intelligence, and the unnamed Project Tanks are now playable here on Eonive!



What's next?

Now that our base of operations has been completed, we can try to shift our focus towards developing more games. In the near future, we want to try complete a full game, and launch it on platforms other than our own. What the project will be, and how long it will take?
That's the mystery of the future, and only time will tell...

Until then, why not show us your ideas!

By Cievers on 2018-12-25 12:00:00

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