Yearly update, apparently

Posted by Cievers on 2022-05-19

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So this is our yearly thing now? One participation in Ludum Dare, and no further development?



Ludum Dare 50

First of all, fifty editions of Ludum Dare, what an achievement! Even though we've only been there for a small amount of time, it still somehow feels special. This year led us to an inevitable attack on the city of Stromson, where the Tattle Row clock tower is rigged to explode when the clock strikes midnight. Can you, Agent Shadow, defy the laws of time and prevent this disaster long enough to help the people escape to safety?

While we're really proud of the atmosphere we've created up there on the clock tower, and love the idea of physically interacting with the hands of a clock, there were perhaps more interactive elements required to make pushing against time a more challenging and engaging experience. While the anvils and statues falling down could hinder your efforts, there was little you could do about it, or with it. One idea we would have loved but did not have enough time to implement was a rope to tie two objects, or the clock hand, to each other, allowing for some creative use of the already present objects, hopefully buying you just a bit more time while you dealt with other distractions. However, when does a game jam not end with more desired features that never saw the light of day? For now, we'll just be playing that banging soundtrack on repeat, and we'll see you again next year, probably!



Small future updates

There is actually one more thing. I've finally picked up the development of the website again, and we'll hopefully be seeing some small tweaks and improvements in the near future such as better support for smaller devices. Yes you sidebar, I'm looking at you!

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